Best Deck Variations – The Mighty Low Elixir Deck
If you are not a beginner in Clash Royale you would definitely think that this is a crazy troll deck but before you jump into conclusions, spare some time to read though. For the skeptics and non-believers, you can laugh all you want as of this moment but if you finish reading and realize its effectiveness, you have to promise not to slap yourself in the end due to disbelief.
Playing on very low cost elixir cards would typically work on the lower arenas but what if I tell you that you could take a risk on this deck even in the Legendary Arena as the risk is quite low. So before I talk further, let me introduce to you this deck. All you have to bring is a cannon, hog rider, goblins, spear goblins, fireball, skeletons, zap, and a mini P.E.K.K.A. You would not see people on such arena to use suck a combination of cards as the typical ones that they have acquired and are trying to build up to max are Legendary cards or tanks such as the Golem. So how does this deck even work? Let’s find out.
The Mighty 2.8 Elixir Deck Works even in the Legendary Arena
Execution: You can take out even the most used strategy in the highest arena which is the double prince and the P.E.K.K.A. along with some variants such as an elixir pump and some spells. Now, what you basically want to do is to first drop a Hog Rider to make some decent damage on to your opponent’s crown tower and surely after that, he or she will try to take out the hog rider and build a push. What you have to expect in such arena is a counter of maybe an Ice Wizard to slow the hog down and then pair it up with a minion horde. Minions are known to be fast, and what you have to do when facing a push wherein a tank is coming up front such as the dark prince, you must have to eliminate it… so there we have the mini P.E.K.K.A. to get the job done. As soon as his tank gets killed, you then have to kite the minions away. So what is kiting? It is the technique wherein you have to lure out some enemy units far from your crown tower. Deploying the skeletons close to the center but making it run towards the other direction will pull the minion horde away from your base, enabling your crown towers to do the killings. It is a fast paced deck and you have to know how to pull troops such as that. Skeletons do not attack air units but minions attack ground units so they will try to kill the skeletons instead of the tower as it is much closer to them, and that it due to their limited range of course.
Skeletons are very useful as you can take down the Princess with ease. What you have to watch out is the double prince, which is a combination of the Dark Prince and the regular Prince. You have to watch out from that as it would bring much trouble to you. The fireball can be used to take out swarms and to deal direct damage to the crown towers. After he or she finishes with the push, you can then attack now as a lot of elixir is wasted on a double prince combo. A swift push for you would be a hog rider along with some goblins and a bunch of spear goblins. They appear to be cheap but trust me, they are able to take out a crown tower in no time.
Just remember to counter attack on strong pushes with your cannon tower and then try to use your lowest elixir cards when defending, as you pair them up with the mini P.E.K.K.A and you will be giggling as you win game by game. Saving up elixir is also crucial so it would be best to use the skeletons more constantly instead of using higher elixir costing cards because you will not have a good push if you are only pushing with one or two troops that barely even have enough health points to reach the tower.
Take a rest after every three games as it is a good interval, of which refreshes your mind, making you a more effective player. Learn another cool deck on the next part of this strategy guide (Part 4 still in progress).