Beginners common cards Part 2: Bomber, Spear Goblins, Arrows and Skeletons
Followed by the previous common cards post, here is the rest:
You’ve played against this little annoying twerp. He takes out key front layers of a strong melee offense. He’s brutal with his bombs, often killing your archers and goblins in a matter of a second. He’s easily killed though! All it takes is something flying over him to completely take him out of the game. If you’re playing him against the charging Prince, you should place him behind the tower so that you can place an offense in front of him once the job is done.
Like their spearless brothers, these guys are quick- but they’ve got an added bonus: they have the ability to defend against flying minions and dragons. One of these guys going up against a prince is not all that effective, but three of them may be able to save your tower in the knick of time. Once they Prince is taken out, the Spear Goblins are a great front line to a rebuttal offense.
Now- a full health Prince will still be able to charge after a blow from a level 4 or 5 arrow drop. You may even still lose that tower. However, when you’ve got a full scale army filled with minions, archers, a witch, and a skeleton army headed your way, a great way to get rid of the added attackers that make this army so strong is to drop these sharp sticks on them. You may still have only a slim chance at successfully defending yourself, but you still have a chance!
These guys are pretty weak against anything that can attack back. Best way to deploy these buggers is against a hog rider or a giant who only have their eyes on the crowned tower prize. At the small cost of just 2 elixir, it may be tempting to have these guys in your deck in the event of an emergency, but it would be more effective to wait one more second and throw something that can defend itself while it does serious hit point damage in battle.