Clash Royale: Level 6 and 7 Power Moves
You’ve got 60 seconds left and have saved up 10 elixir for the last minute (literally) charge. You can play on the defense, or you can go in on your opponent hard. You look at your deck and realize you have a perfect power move ready to launch, but what is it?
There are unlimited power combinations across the board, but some take down a tower just in time or, better yet, with plenty of time to take the crowned tower before the end of a match.
The Prince and The Minion Horde
Your opponent just put two buildings up and you know they’re out of elixir. You throw on the opposite side your Prince in shining armor and your Minion horde and watch the destruction. This move costs all 10 elixir, but your opponent will be preoccupied with quickly destroying this team (AKA throwing down the cheapest troop they have) while you save up more elixir. If you’re lucky, this combo will get through one tower quickly, and move right onto and do damage to the next before your opponent can take control of their territory again.
This Combination’s Kryptonite: Arrows – they take down your Minion Horde and leave your Prince both vulnerable and distractible.
The Hog Rider and The Freeze Spell
Even a level 4 Hog Rider is pretty easy to take down. For the amount of speed and damage they can cause per second, these bizarre troops have a very low hit point count. A Hog Rider is often used as a distraction so stronger, slower troops can advance into opponent territory- but when this guy is paired with a freeze spell he has a full 3 seconds to wreak havoc on a tower before anything can take him down. If you’re lucky, your opponent’s troops aren’t far from the tower so you can literally shut down all forms of defense against your guy.
This Combination’s Kryptonite: Post-spell anything- all it takes is a Knight to completely wipe this guy out in a matter of seconds. If your opponent has any sort of elixir after the spell has been cast, you’re out of luck.
The Barbarian Hut, The Goblin Hut, and Tombstone
This may not seem like the greatest way to spend 13 elixir at first, but a solid investment in offensive towers will get you a steady stream of good support for your Witch, Wizard, Prince – whatever. Once all three are installed, you only have about 40 seconds to supplement this crew with something strong that does heavy damage- but 40 seconds is plenty of time if your opponent decides to go head to head with your towers.
This Combination’s Kryptonite: Your opponent chooses to fake right and go left- this steady combination won’t take down a tower in a matter of moments, and without supplementing these basic troops you won’t really get too far.