Clash Royale Most Used Rare Cards
As you well know, you win a battle by terminating more towers of the castle than the opponent, or by destroying the opponent’s “King’s Tower,” which awards an automatic three “crown” victory. At the start of each game, both players are given a “hand” of four cards from a “deck” of eight cards chosen by the player. Cards can be used to attack and defend. To play the cards, one must have enough “elixir.” Once a card is placed, a new card from the deck is drawn to the hand.
Hit ‘em with Rare Cards!
After you get a little into the game, you get access to the rare cards. Some of these troops are quite powerful ones. They separate from the common archer or barbarians a lot. Here are some of the most used Clash Royale rare cards:
These humongous creatures may be slow moving, but they can take a huge amount of attack with a hit point of 1900 at level 1. The Giants head towards the enemy towers guarding everything behind them, as the defense starts to hit them as soon as they appear, leaving all other troops. Therefore, if you place some attacking troops like archers or wizards behind these enormous things, they can easily destroy the opponent’s base while the Giants will take up all the hits. Also, Giant-Balloon combination is a strong strategy, because of the same reason: distraction. Heal and rage both work good on giants, but heal will be a better choice.
The rough and tough ladies, with their mighty axe, they slaughter the opponent troops as area damage with great speed. The hit points of the Valkyries is 880 even in level 1, which makes them almost invincible if shielded by defensive troops. Once deployed, they can be easily countered against slow ground troops like giants, knights or P.E.K.K.A. The strong women work best under heal spell, though rage is also a good choice for them. Valkyrie and mini P.E.K.K.A is a good combination to fight against the enemy horde from the ground. For both air and ground attacks, valks are best combines with balloons or mega minions for ultimate destruction.
Wizards throw little balls of magical fire and splashes area damage in a medium speed in both ground and air. Although they have low hitpoints (340), their damage per second is 92 at level 1, which is extremely effective while shielded by giants or golems. For a cheaper attack, the giant-wiz combo is best to pulverize opponent’s towers. Also, the cloaked-mustache men are a nice choice with the mini P.E.K.K.A, and they are great in defense while taking down balloons or baby dragons. Working well under both rage and heal spells, from lower to higher level, whizzes are always a trump card for victory.
4. Hog Riders
The hunks on hogs are the best ones to choose if you need to hit the buildings first no matter what. They can jump over the river or any obstacles that can be faced, and with hitpoints of 800 taking in the damages with themselves. Valkyries or Musketeers are a good combination with Hog Riders as ground troops. The hogs hit the defenses while the valks or musks bring down the troops. Hog Riders work best under heal spell than all the other ones.
5. Mini P.E.K.K.A
What is a P.E.K.K.K.A? A Knight?A samurai?A robot? No one knows! But this smaller version of P.E.K.K.A is pretty effective in taking down any ground target she encounters with its 180 damage per second. With a bright sword in her hand, guarded in metal armor, this troop is okay-ish in hitpoints (600) on its little size. Best paired up with valks or giants, mini P.E.K.K.A work great under rage spell.
6. Mega Minion
The flying bat-like creature in a suit of armor, what can be more powerful than that! Mega minion hit the opponent with his clawed arms damaging 98 per second. With a hitpoint of 395, they need to be shielded by giants or golems. As for exclusive air attacks, they are best paired up with lava hounds who soak up most of the damages and let the minions hit the towers. But for a stronger combination, powerful balloons with the iron beasts is the best strategy to destroy the enemy in one bash.
7. Ice Golem
These scary ice-monsters are the cheapest suicidal shield you can ever ask for while attacking. Slowly moving towards its target – the towers on the ground, the ice golems have hit points of 595. When they are destroyed they explode and damage all the troops nearby, with a death damage of 40. It is best to pair them up with a prince or mini P.E.K.K.A who can hit the target while the troops and the defense buildings are busy attacking this best mini tank on the battlefield.
Looks are deceiving. The appropriateness of this sentence can be verified once you witness the musketeer. Armed with a musket, with great determination the musketeer hits all the air and ground troops while shielded by giants. A great substitute of archers, they have 340 hitpoints and damages per second 90, which are moderate. But when three musketeers are together with a shield of a golem and a rage spell, who can defeat them?