Beginners common cards: Knight, Archers, Minions and Goblins
A Guide To Common Support Troops
We’ve all been there: You just launched a full scale attack against your opponent in Supercell’s Clash Royale, and in doing so you used up all your elixir. Suddenly a Prince is charging at one of your crowned towers and you’ve got to wait a few seconds before you can send troops in defense.
Now- in this situation there are two scenarios:
Scenario One: You’re biting your nails because you have to wait an entire 5 seconds before you can throw the least expensive one of your available troops onto the battlefield.
Scenario Two: You’re able to throw one of your support troops out immediately to quell the attack on your precious crowned tower because you’ve ensured to allow yourself a safety net.
Obviously, we would all rather be in scenario two than scenario one in the event of a Prince charging toward us, but if the safety net you have allowed yourself is a super weak supporting troop, then it may do little good or even just be a waste of your elixir.
Not all common troops are created equal. Here’s your guide to common supporting troops.
The Knight has been with you since the day you downloaded Clash Royale. He’s fought Mini P.E.K.K.A.s galore for you. You’ve seen him be taken down by Valkyrie quickly, but collected cards and upgraded him to the point where- let’s be real, he still goes down to that deadly lady, but not without a good fight. The Knight should be on deck for every single game you play. His cost is only 3 elixir, and once leveled up to 6 or 7, he can take down a crown tower by himself if left unattended. He’s perfect for the ‘oh $X!*’ moments where that Prince starts to pick up speed.
Like the Knight, your archers have been with you since your first Clash Royale battle. They’ve taken down level 1 Pet Dragons from behind crowned towers; they’ve followed a witch and escorted her to your opponent’s crowned towers with ease. These sharp shooting biddies are the best to have behind your charge to do added damage to your opponent’s defense. Yet, be careful where you place them in the event of an attack by a Prince. If the Prince is in full charge he will effortlessly take even the most upgraded archers in the game down. If you place these great players behind the tower in time though you may be able to take the Prince down before your crowned tower is demolished.
When you found these little buggers in your first magic chest you could have cried. Your opponents for the last 15 matches had sent these guys as aids to their charges, and you could never quite keep up with them. To your astonishment, they only cost 3 elixir! As you get more advanced, you should certainly invest the time, gold, and effort into upgrading these guys. They’re a staple, and a great defense against the tough meat-headed melee offenses (think Barbarians and the Knight) who cannot fight back.
Goblins- they’re gross, and pretty easy to take out, but in a pinch they can act fast and take a good chunk of hit points off of a building or crowned tower. While these guys aren’t necessary staples, once you’ve got them upgraded up to level 5 or 6, they are great additions to any full charge offense against your opponent. If you’re playing them against a Prince, place them behind him so he stays distracted with the building rather than simply taking them out and continuing to demolish your beloved kingdom.
See the rest of the beginners common cards in this post.