Legendary Card: Inferno Dragon
The fiery infinite rounds of seemingly molten flames is what makes the Inferno Tower truly chaotic. For those players who adore its power, the only problem that they find is mobility. If an Inferno Tower is dropped early to serve as a defense, the odds are high that most of the health points would be wasted. It is an awesome offense especially when you place it after destroying a crown tower. On a recent update, the Inferno Dragon was added on to the game.
The Inferno Dragon is basically a baby dragon dressed with metal gear along with barrel enabling it to shoot high-damaging blasts of flame to any enemy it sees within range. It is a Legendary Card but unlike the other ones that unlock on higher arenas, this one can be obtained as early as Arena 4. More like placing an Inferno tower as a backpack, it deals similar damage. So don’t underestimate this adorable-looking creature.
The Mechanics of the Inferno Dragon
This card is a true table turner. The main goal is for the Inferno Dragon to reach the enemy crown towers. As long as that is met, then it is safe to say that the enemy is toast! With damage per second build up from 75-875 over time, it would just take a few seconds for you to destroy a sturdy crown tower.
Counter-attacking a strong golem push will just take a couple of seconds for it to crumble. The Inferno Dragon is the perfect defense against pure tanks such as the Golem and Lava Hound. It also works great against the P.E.K.K.A. as she cannot reach air targets. The frying time of the Inferno Dragon is what makes it so effective in dealing high amounts of damage. It follows a system of tier build ups, from tier 1 which is 0-2 seconds, tier 2 which is 2-4 seconds and to tier 3 which is 4 seconds on wards.
Although the mechanics of the Inferno Dragon focuses more on extermination, the threat of it perishing is extremely high as well. The Inferno Dragon has high health points. However, it does not stop those anti-air offensive cards to take it down. The Minion Horde and Goblin Archers are some to mention. Being a single targeting unit, it cannot be effective facing mobs of troops. The charging time takes long and it would be killed before it kills them all.
Another card to mention is the Musketeer. Due to the Inferno Dragon’s naturally short range, it can easily be bullied. However, due to its high health points, it cannot be taken down by spells. Arrows also do little damage to it. The main threat for the Inferno Dragon is those mobs of enemies. A swarm of skeletons can be a great distraction for the Inferno Dragon as it cannot move once it is locked on. Paired up with a wizard, it can be taken down easily.
Of course there are disadvantages to any card in the game. With that, players just need to balance it with some support. Having a good tank up front such as a Giant or even a Valkyrie work great. The Valkyrie can do splash damage if ever the enemy decides to place mob cards. Since the Inferno Dragon is not a ground troop, it cannot be a replacement for the Inferno Tower.
THE VERDICT: With a hit speed of 0.4 seconds, the Inferno Dragon is the fastest attacking troop in Clash Royale. However, the movement speed is quite slow. Since the Inferno Dragon becomes immobile when locked-on, fast moving troops would be a burden. A running Prince would be a good distraction. Even a P.E.K.K.A. would be hard for the Inferno Dragon to catch once it is moving out of its range. The main consideration upon deployment is the coverage.
The card has its ups and downs, but being a Legendary Card, it lives up to its purpose. If players belittle the Baby Dragon, then they should think twice about the Inferno Dragon. Leave the Inferno Dragon alone and it will do mass destruction. Although it is quite desirable, it comes with a heavy price as well. As it is a Legendary Card, you need to prepare 50,000 gold if you would want to purchase it. The chances of it appearing are slim too.
With frequent playing, time will come that the Inferno Dragon would show up and would easily be beyond your reach.