Legendary Talks: Lava Hound
In order to make your attacks effective, a tank is beneficial. With cards made not to overpower, most of the high damaging cards have low health points. Just like with ground attacks where you need to place a Giant or Golem at the vanguard, you would also need one if you plan on doing Air Attacks.
Breezing through the air is quite easy and gives a struggle on to the opposition most of the time. This is due to the popularity and of course strength of ground based attack cards. If you have a handful of ground cards on your deck, then you would be screwed if you are to face an all-air attack.
With the appearance of an overgrown bulldog of some sort along with it’s small wings, this heavy creature moves relatively slow. Be take note that it does focus on the enemy’s structures so it wouldn’t get distracted on to its push. However, it does not deal much damage compared to an attacker as it only has a mere 26 damage per second and 45 damage then when maxed, it rises to about 65 damage and 39 damage per second. If it happens to be taken down, the Lava Hound would split into six pups which attacks anything that comes its way. From there, defense is traded with offense as these six pups, when maxed, can deal 65 damage each… Although they only have 262 health points on them which is easy to kill.
Going back to the main purpose of this card, it is used as a tank. With its 3,000 health points at Level 1, it is a decent air tank. The Lava Hound’s health points can reach up to 4,380 when maxed out, which is quite tough to defeat. If you manage to place a balloon at its back, then the chances of winning would drastically be raised. A baby dragon works out well as well. A good strategy is to bring minions and then a minion horde, wherein you first put minions at the back of the lava hound. This would have your opponent to decide on using his or her arrows, if he or she does, then it is the best time to place the minion horde.
“The Lava Hound unlocks at Arena 4 / P.E.K.K.A.’s Playhouse”
As sweet as it sounds, the elixir cost is quite devastating too because it is the most expensive Legendary card in the game. You need to have 7 elixirs in order to activate it, and with that, the chances of having something at its back to do the damage is only a set of minions. However if you deploy them on to the furthest part, which is on the King or crown tower sides, then it would buy you time to generate elixir. From there, you can build up your combo… may it be a balloon (which is highly recommended), minions, a horde of minions, or the baby dragon. It would just be a matter of preference. Bringing a Rage spell would come in handy too.