Legendary Talks: The Log and The Lumberjack
All of us don’t want to face spawner decks, especially in high level arenas as they have the power to take out your heavy duty tank such as the Golem and the P.E.K.K.A. in just a few seconds. Although there are plenty of spells that can counter such forces, they are not that cost effective as you would have to spend much elixir in order for you to counter their attacks. If this has been a pain for you, then the solution for that has just arrived.
The First Spell Legendary Card
The Log – Immediate Solution to your Spawner Problems
The Log is seemingly the ultimate spawner sweeper as it could wipe hordes of enemies by rolling its way on to the opposition. Based on it’s description, it has been triggered by a spilled rage spell so this massive trunk with spikes shoots swiftly and causes havoc on to what ever it comes contact to.
It travels as far as 9.6 tiles, which is quite a long range of clearing, along with a width of 3.9 tiles. Players usually compare this to the arrows and classify this legendary card as some sort of a weak card but little do they know that the value of it is supreme. With only 2 elixir, you can send this heavy object rolling on your opponent’s way. With the ability to take out the Princess, even one level higher than it, it is a definite fair trade of elixir. Aside from the low elixir cost, there is also some knock back as well, thus delaying the enemy’s force even more as they are pushed back. Same as the bowler’s rock, it can only damage ground units unfortunately.
Lumberjack – An Amazing Support Troop
So how did the Log get the rage spell spilled on it? The answer lies on the next legendary card, namely the Lumberjack. With a fair health of 900, the Lumberjack can play a mid-tank role in the game. You can send him up front to cover your weaker forces but the best way to use him is to pair him up with a much stronger tank because you would definitely want to have him reach the crown towers, or even just go close to it.
Everyone knows the value of the rage spell as it speeds up units and gives an enormous damage boost as well. Now with the Lumberjack, the highlight is the Rage spell that he spills whenever he dies. Same with the rage spell’s effect, the lumberjack is a bang for your elixir. Helping to push slightly, then giving up a push blast as soon as he is taken out. His ability is quite sneaky and is an immediate favorite for those who can afford him.
You can pair him up with loads of push forces such as the barbarians and minion horde. The best combination that utilize his skills the best for now is pairing him up with the giant and witch. Basically, you would drop in the giant to help tank, then have him at his back. He would damage any units that would come close to your push, then you have to drop your witch after that. As the witch summons her skeleton warriors, they tend to build up over time, and as you would need a large amount of elixir to execute this combo, you would have to drop the giant close to your crown towers to give you time to produce more elixir. As the lumberjack is taken down, he would splash a rage spell that he carries with him, giving an additional 40% boost to your forces. With these extreme cards, a table turning match is not far from reality.
After the lumberjack is taken down: