The Executioner: Exploring the Features
The Valkyire has always been a useful card to play especially on the early gaming periods of Clash Royale. This was due to the fact that she could clear swarms of troops with her splash damage. However, as players move to the upper arenas, it became less seen. So what happened? Probably because of her limit as a melee unit, it stripped her from being a card of a positive elixir trade. So who is the Executioner? And how does he affect the gameplay in Clash Royale Battles?
Since January 27 2017, everyone has got their eyes on the most awaited “Executioner”. Of the four awaited cards, namely the Dart Goblin, Goblin Gang, and the Battle Ram, the Executioner is the most difficult one to find being an Epic Card. Due to his rarity, it would easily mean more gold to spend on… but is he worth it?
A Sneak Peak on the Executioner
The Executioner is one mighty warrior that wields a massive Battle Axe. Mighty in a sense that he can cause chaotic damage per swing. He attacks by throwing his battle axe on to his victims. Thrown in a boomerang fashion, the battle axe that he releases returns to him causing double the damage. An initial damage of 140 and another 140 returning damage as the axe flies back on Level 1.
What makes the majestic Executioner so special is his ability to hit not only ground but air units as well. This gives him the edge against the Valkyrie, in terms of offense. However, the Executioner is not a cheap card though. It would cost players 5 elixir to deploy. He can be unlocked once you reach Arena 9 or the Jungle Arena.
An In-Depth Breakdown of the Executioner’s Mechanics
Attacking on a straight line, this splash-damage unit can easily be compared with the Bowler. The Executioner has less health points than the Bowler as he is rather more of an Ice Golem. He will dish out damage close to the bowler, so if ignored, he will deal over 1,000 damage to a crown tower.
Even though the Executioner dies, as long as he releases the axe, it will come back towards him still. This means that if Minions get hit and then he dies, then those Minions will perish as the axe will hit them on return. The Highlight of the Executioner is his ability to sweep out swarm units with ease. A few from his long list of easy-to-take-down units are Goblins, Spear Goblins, Ice Spirits, Fire Spirits, Minion Horde, Skeletons, and Archers.
Talking More About the Axe
The Executioner’s Axe has a radius of 1 tile which is similar to the splash damage of the Wizard. The Wizard has a 5.5-tile range so if we include the splash damage, he could reach 6 tiles. The Executioner only has a 5 tile range so don’t expect to dominate defensive towers like the dart goblin. However, the boomeranged-axe flies as far as 7 tiles which basically means added power against hordes of units as it reaches 8 tiles, including the splash.
In terms of attack speed, the Executioner is labelled as 2.4 seconds in any Clash Royale information website. That is partly true because his actual attack speed is 0.9 seconds but his axe spins in the air for about 1.5 seconds. Projectiles are unaffected with Buff spells. This means that the axe will not fly faster within a rage spell casted upon. When hit by Freeze of an Ice Wizard, 0.3 seconds will add up making it 1.2 seconds plus the spinning axe with 1.5 seconds.
More Splash, More Fun!
It has been discussed that the axe deals 1 tile splash damage. However, there is even more splash to consider. If an opponent would choose to deploy a Minion Horde or a Skeleton Army around the Executioner, then that would be a bad idea. Upon throwing the axe, the 1-tile splash would already take effect. This means those melee or air units that are situated close to him would already get hit. When the axe returns like a boomerang, those units that are still left close to him would get hit as well.
This basically means that the axe would deal damage 360 degrees, making it difficult to plant units on top of him. So if players would want to take him out by quantity, then proper deployment should be considered. Take note that even the axe has already flew, the area in front is still active so those units that get deployed within the path would get damaged.
The attacks of smaller units can get reset. This can be noticed as soon as the Fireball gets in the scene on early gaming. Now with the Executioner, there is some sort of resemblance. If you have a mini P.E.K.K.A. face off with the executioner, attack resets can be vivid due to her slow attack speed. A few from those units that can be affected by such mechanic are the Hog Rider, Valkyrie, and Mega Minion.
This mechanic must not be confused with the Zap Mini Stun so players must not use the Executioner against some charging units. These are namely; Sparky, Prince, Inferno Dragon, and the Inferno Tower. It works basically like a fireball and does not interrupt the mentioned units upon attacking.
More Defensive Tactics
The Executioner can take out a lone balloon. However, with the medium attack speed, the balloon could still manage to damage the crown tower with its death damage. If another unit is placed in front of a balloon such as an Ice Golem, it would be more difficult for him to take out especially if those units are not aligned on a straight line. It would mess up the attack and could lead to a loss of a crown tower. Backing him up with other defensive troops is recommended in such instances.
Another feared combination that the Executioner struggles to take down is the Lava Hound plus Balloon combo. This duo is a fierce one to handle. A card that could aid a lot in taking this down is the Tornado. As it pulls both to the middle, he could freely do some damage against the two. If the lava hound gets killed by a flying spinning axe, the lava pups will also get damage. Thus, the will also be unable to scatter, giving the Executioner one shot to kill them all.
Countering the Executioner
You might fear him for his versatility and ability to take out most of the cards in the game but with the right knowledge, you could take him down. If you don’t have much cards to choose from and only have Barbarians to fight for you, they will do the job. Barbarians will take him down but will suffer heavy beatings from his axe.
Another better option is to have the Ice Wizard. Although the damage is a bit low, deploying an Ice Wizard with the help of a Crown Tower’s attack would be fine. Costing only 3 elixir, he would be able to slow and eliminate him for a positive elixir trade. If dropped beside the Executioner, the Mini P.E.K.K.A. will take him out with two swings. Therefore giving yourself another positive trade of elixir.
Even with a Tank?
Due to the moderate health points of the Executioner, players would likely encounter them with a tank up front. If it is a Giant, an easy counter would be to place an Inferno Tower. With the good health of the Inferno Tower, it would be able to take down both the Giant and the Executioner.
VERDICT: As there are many ways to eliminate the Executioner, there are more ways to use him and take advantage of his skills. The swarms of units are no match thanks to this new unit. It is probably time to say goodbye to those little pesky skeletons for good. With him being to attack ground and air units, he is not just good for offense but even better for defense.