Rare Cards: The Giant, Valkyrie, Mini P.E.K.K.A and Musketeer
Beginner Rare Card Troops
Troops, spells, and buildings- we’re all searching for that perfect mixture of all three Clash Royale cards that will make us unbeatable in every arena. While we all trade out normal goblins for spear throwing ones and internally debate whether to use a defense building or one that constantly releases a steady stream of supplementary offense, it’s important to remember that each type of troop performs best at a niche distance in battle. Once you’re able to recognize each character’s specialty, you’ll be able to place them in the right position at the right time during the battle.
When you first start playing Clash Royale the Giant seems like the ultimate battle troop. He’s huge, he’s got a ton of hitpoints, and when he makes it to a building he can wreck that thing quick if he’s left undefended.
Yet, as you progress through the levels and you opponents start to show they have armies of flying minions and leveled-up pet dragons, it becomes clear the Giant serves a very specific purpose: distraction.
While your opponent casts all of their low-elixir troops on your giant- each addition solely focusing on taking this guy out before he reaches a crowned castle- you have an opportunity here to put some quick, offensive troops behind him to do damage on your opponents defense. The giant is a great way to distract your opponent’s troops as they approach your crowned castle.
She’s slow, but she’s deadly. She may never reach a building, but she does require a lot of time (and elixir) from your opponent to take down. She’s strong, but should always be accompanied by some sort of long-distance or flying fighter.
No other troop cuts through skeleton armies quite like Valkyrie- so the ultimate play with this badass lady fighter is plopping right in the middle of a skeleton army set to take down your high-elixir offensive troop on the move.
Key advice: unless you’ve got a Mini P.E.K.K.A you’ve been able to upgrade to level 4 or 5, this little bugger may be a waste of your elixir. He’s quick and leaves serious damage when he’s attacking (especially on a crowned tower!) but rarely does he make it to the destination. His hit points are too low in the beginning, and he rarely lasts very long in the game.
However, if you’ve got an upgraded one of these guys he is the perfect addition to a full-charge army against your opponent. He will be a hard-hitting front liner against deadly troops like Valkyrie or the Prince, and give your Witch a few extra moments to create a skeleton crew to add to the melee.
A flying mob of minions or pet dragons takes down this sharp shooter pretty quickly if there are no other troops out front of her as distraction. Yet, station the Musketeer behind a Giant or Prince and watch her take down all the opponent troops trying to defend their precious crowned castles. She’s not very good as front-line material, but your front lines will pillage further with her behind them for support.