Epic Cards: Witch, Skeleton Army and Prince
Troops, spells, and buildings- we’re all searching for that perfect mixture of all three Clash Royale cards that will make us unbeatable in every arena. While we all trade out normal goblins for spear throwing ones and internally debate whether to use a defense building or one that constantly releases a steady stream of supplementary offense, it’s important to remember that each type of troop performs best at a niche distance in battle. Once you’re able to recognize each character’s specialty, you’ll be able to place them in the right position at the right time during the battle.
She’s the first epic card you receive as a new Clash Royale player. She’s got distance attacks, and she generates and regenerates little skeleton minions who do melee style combat duties for her while she shoots down the troops defending (or attacking) against her. While she’s a little slow, with the right supporting troops surrounding her she’s close to unstoppable, but only if you play her right.
The Witch is an okay first move to feel out your opponent: she’s strong, will hold her own, and definitely burn up some of your opponent’s elixir on the troops he or she chooses to defend against her. Yet, the most effective way to play your witch it so get a solid melee fighter in front of her and her skeleton minions (a knight or a herd of barbarians, for instance) she can supplement from behind. Once you have enough elixir after creating that team, add distance or sky fighters to supplement her when the melee supporters inevitably drop out.
In the right circumstances, you can just constantly replace these two elements supporting your witch and do some serious damage (and even take a crown tower or two) with this army set up.
Your opponent won’t notice one skeleton. Two skeletons are a joke. Four skeletons is a slight annoyance. But what about a dozen.. in an army… surrounding you.. when you can only attack one troop at a time? If unaccompanied, any ground troop is a waste of time if found alone in the middle of a skeleton army.
These little buggers don’t do too much alone. Crown castles can easily defend against a skeleton army coming from the other side of a bridge. Yet, if you partner this set of troops with any sort of medium paced ground level attacking troop you can get further than you would imagine.
On defense, these hungry living dead beings should only be used in a situation when you have a slow-moving deadly troop (think Giant!) coming your way. They’ll eat the hit points off of these troops faster than even a level 7 Knight could do in the same amount of time.
In conclusion- they’re a great last resort, but an even better strategic offense supplement.
There are few troops in the first 4 arenas that are as fast, as relentless, and as powerful as a Prince. Even a level 1 Prince has enough hit points to get through a well-trained Knight with ease and enough life left in him to give a crown tower a good beating.
The best time to play this guy is in the beginning of a round. Wait for your opponent to drop a few troops on one side and send this guy charging on the other. Add a Skeleton Army or a Pet Dragon for extra distance, which translates to extra power.
Unfortunately if found in the middle of a Skeleton Army or surrounded by flying tyrants that are Pet Dragons or a Minion Army this guy won’t make it too far. Yet, in a situation where you aren’t looking at sky or thick ground defense, you may be able to take the center tower in just a few moments.